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Igor Coseanic
Igor CoseanicSenior Unity Developer
Hardware & Web3PC • WebGL • Cross-platform

BlueLight Inc.

Cross-platform business tycoon and collectible card game planned for Epic Games Store (project closed), featuring NFC hardware interaction and Web3 integration

My RoleSenior Unity Developer
CategoryHardware & Web3
PlatformsPC, WebGL, Cross-platform
Project Status:Closed (Pre-release)(Verified)
Core Loop:Tycoon + Grid CCG(Verified)
Hardware:NFC + Web3 API(Verified)

Gameplay Video & Visual Showcase

1 Gameplay Video • 7 Screenshots
BlueLight Inc. — Office Tycoon, Deck Building & CCG Gameplay
HD MP4
Captured from the live build showing startup garage management, staff card collection, deck building, furniture placement, and turn-based CCG project execution.

Key Art & Feature Highlights

Isometric Startup Office Tycoon — San Crypto garage headquarters with Projects, Shop, Player Deck, Staff, and Furniture management.
Tactical CCG Project Execution — Deploying staff cards (Max Maverick, Brad Dirty, Nate Candy, Dani Vapor) onto the 4x4 workroom grid.
Spatial Furniture Buffs & Action Budget — Coffee Machine zone of effect highlighting adjacent grid tiles alongside playable staff cards.
Project Briefing & Workroom Setup — Reviewing mission parameters, BUX/XP rewards, 5x4 workroom layout, and assigned card deck.
Staff Card Collection — Filtering collectible team members by profession, rarity, and energy state.
Character Card Progression — Detailed inspection of staff attributes (Level, Rarity, Profession, Lifetime, Cost, and Productivity).
Project Completion & Progression — Mission victory modal awarding BUX currency and unlocking new startup technology directions.

Systems & Engineering Ownership Breakdown

✓ Personally Implemented
  • •Core collectible card game (CCG) logic, turn-based project execution, and 4x4/5x4 spatial workroom grid mechanics
  • •Connections between core card game systems, isometric tycoon simulation, and meta-progression layers
  • •Gameplay UI features, deck/staff management interfaces, and DOTween animations
  • •Performance optimization and stability improvements across PC and WebGL environments
⚡ Integrated & Maintained
  • •Interfaces connecting core CCG gameplay with tycoon economy, meta systems, and backend services
  • •Cross-platform PC and WebGL build configuration and runtime adaptation
👥 Collaborative Systems
  • •Cross-functional collaboration with designers, backend developers, artists, and QA throughout the production cycle
  • •Technical architecture, feature planning, and code reviews within the core game unit
Technologies & Libraries
UnityC#CCG & Grid SystemsDependency InjectionDOTweenSOLID / OOPPC & WebGL

Project Overview

BlueLight Inc. is a startup simulator and collectible card game set in the San Crypto universe (created alongside the Take My Muffin animated series) that was planned for release on the Epic Games Store (the project is currently closed). Players build and customize an isometric startup office, collect and upgrade staff and equipment cards, arrange furniture buff zones, and complete startup projects through tactical turn-based card battles on a spatial workroom grid.

The project combined rich 2D/isometric simulation and collectible card game mechanics with physical NFC hardware interactions and external Web3 backend verification.

Core Gameplay & Engineering Systems

  • Tactical Grid-Based CCG Execution: Implemented interactive workroom boards (4x4 and 5x4 grids) where players spend per-turn Action Points to deploy staff cards around office equipment (such as Coffee Machines providing directional adjacency buffs) while resolving project backlog tasks and emergency events.
  • Tycoon & Meta Integration: Connected the core card game loop with isometric office management, room customization, furniture placement, multi-sheet deck construction, and multi-parameter staff filtering (profession, rarity, lifetime, and productivity progression).
  • UI & Cross-Platform Optimization: Built responsive gameplay UI features with DOTween and optimized performance and stability across both PC and WebGL builds.