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Igor Coseanic
Igor CoseanicSenior Unity Developer
Augmented RealityAndroid

AR Language Lab

Marker-based Augmented Reality educational application built with Unity 6 and Vuforia, featuring decoupled content-driven lessons

My RoleLead Unity Developer
CategoryAugmented Reality
PlatformsAndroid
Engine:Unity 6(Verified)
Tracking:Vuforia Markers(Verified)

Gameplay Video & Visual Showcase

3 Screenshots

Mobile Gameplay & LiveOps Screens

Click any screen to enlarge
Marker-Based AR Tracking & 3D Object Discovery
Interactive 3D Spatial Placement & Real-Time Validation
Data-Driven Lesson Quiz & Sentence Completion

Systems & Engineering Ownership Breakdown

✓ Personally Implemented
  • •Marker-based AR recognition and 3D virtual object tracking using Vuforia Engine
  • •Interactive educational tasks (object discovery, sentence completion, spatial placement)
  • •Decoupled data-driven lesson configuration enabling content updates without re-publishing
  • •Multilingual localization pipeline and dynamic text/model binding
⚡ Integrated & Maintained
  • •Vuforia Engine marker tracking runtime
  • •Android camera access and mobile lifecycle state handling
Technologies & Libraries
Unity 6 (6000.3.16f1)Vuforia EngineC#Marker-based ARAndroid SDK

Project Overview

AR Language Lab transforms traditional rote vocabulary memorization into an intuitive spatial experience. Learners scan real-world physical markers to instantiate 3D objects, building cognitive associations between foreign words, physical items, and actions.

Implemented vs. Planned Capabilities

  • Implemented: Marker recognition, interactive 3D placement tasks, instantaneous task validation, and data-driven lesson JSON configs.
  • Planned Roadmap: Machine-learning speech recognition for pronunciation scoring and neural text-to-speech voicing.